Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps) Increased hit trigger range of deadfall and swinging rock traps Traps will now restore to correct state after being repairedĭeadfall, HB, swinging rock, noose, rabbit and fish traps now cost one stick to reset Traps will now correctly load to the correct state It is no longer possible to build structures attached to traps (loaded enemies in noose trap will always load in dead) Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves Updated structure anchor icon, repair icons and re-arm trap icon to new designįixed trapped enemies not dropping to ground if trap is destroyedįixed distorted enemies continuously duplicating in traps Trapped enemies now load with correct propsįixed issue where trapped enemies props could vanish Improved log mesh/textures in HB and deadfall trapsįixed enemy textures sometimes turning black when killed in trapsįix dead fall trap visibility in some angles.Īdded collision to trapped enemies in saved games Happy Birthday and dead fall traps have been tweaked to increase chance of enemies dying reliably when trap is triggeredįixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitelyĬreepy mutants will now stagger backwards when hit by trapsĬreepy mutants can now damage traps with their attacks Happy birthday and dead fall traps can now damage players (Balance) Resetting traps now requires to hold the “Take” action 3 seconds (Audio) Adding a stick to a trap in order to reset it now plays an audio event.įixed reset trap filling icon still not showing up sometimesįixed reset trap missing filling icon fail safe not working until player gets close to the trigger (performance) Dead enemies are no longer saved in traps on loadingįixed missing collision from the deadfall trap large log It also had sticks added to the sides of the falling log to reflect the area of effect.įixed trap icons visible with the ShowHud option off In update v0.67, the deadfall trap was revamped to have a much large area of effect when the trap is triggered.They can be still seen in the Survival Guide image. In very early versions of the game, the deadfall trap had downward spikes attached.The player is prompted to reset it with 1 stick. One enemy can set off several traps at once.ĭeadfall trap, sprung. Cannibals running perpendicular to the trap can trigger it without dying. + Much larger area of effect than the Happy birthday trap. On Normal difficulty, mutants also die in one hit however, on Hard and Hard Survival, the first hit will severely weaken them instead of killing them, and another trap is required to kill them completely.Īs of v0.68, resetting traps now requires to hold the “Take” action 3 seconds.ĭeadfall traps do the exact same amount of damage as Happy birthday traps. Its low material cost also makes it relatively easy to make in a hurry.ĭeadfall traps instantly kill cannibals on all difficulties. In previous updates, it was less effective against cannibals as they would often run through the trap without being killed, but this was greatly improved in v0.67 - it is now much more effective, though it can no longer be climbed upon. Like all advanced traps, it will not trigger when animals run through it. The Deadfall Trap is designed to kill cannibals and mutants by dropping a falling log on them when triggered.
0 Comments
Leave a Reply. |